attaching monsters to their collision masks, wandering around, etc), and I continuously spawned new monsters until the frame rate dropped from 60 to 30. I've recreated the monster AI in Construct and run a side-by-side comparison between both the MMF2 HWA version and the Construct version.įor the test, I deleted all events except for the ones that handle monster behavior (i.e. What I'm even more anxious about is to see íf programming the game in Lua will yield faster performance speeds. This could potentially allow me to handle the bulk of the game's monster AI externally, and I'm anxious to see if I can recreate the events I've made so far with pure Lua scripting.
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Hundreds of enemies to fight, from simple insects and forest creatures to surreal and completely bizarre monstrosities, and even powerful and intelligent soldiersĭozens of unique dungeons put your mind and sword to the test, each one longer and more challenging than the lastĬolorful, cutout-style graphics and expressive animationsĪ high-quality soundtrack with over 65 minutes of beautiful musicĪ compelling story that embraces many classic RPG conventions, while deconstructing others in a unique wayĭespite the performance boost that I've noticed in Construct, I have a feeling that sticking with MMF2 will pay off later, especially since I just recently learned how to use the XLua object. Three distinct towns with a variety of services, including shops, inns, training areas, libraries, item mixing, and spellcasting Over 80 different types of items, each with its own effect or purpose With a variety of items and skills, tons of monsters to fight, secrets to explore, and bosses to defeat, it is my hope that FableQuest will be an RPG adventure to remember!Ī vast overworld map with over 256 areas to unlock and explore, including hundreds of underground rooms, indoor areas, and secret passagesĪ variety of useful skills to learn in four different categories: Passive, Sword, Magic, and Summon The music is being composed with high-quality soundfonts and will be in OGG format when the game is released. The graphics have a simplistic level of shading to keep with the old-school feel and to pull off an interesting art style in general. It will be up to the player to help Ikkin discover who she really is and what her role will be in the things to come.Įxcept for the main character (who was created by one of my good friends) and some of the sound effects and monsters, the content in this game has been created by myself. Much to her surprise, and to the surprise of others, she quickly learns how to fight effectively with swords and use other fantastic abilities. The story focuses on Ikkin, a kitsune woman with a strong heart and a relentless desire to help those who are in need. Every city is held together by the military and political grasp of the Imperium, a seemingly evil force that is necessary in order to keep the peace and prevent civil war among citizens of different races. At first glance, Megatia seems like a typical fantasy world with friendly characters, but your journies will reveal a darker side of this land that could threaten its very existence. It is inhabited by a large variety anthropomorphic citizens - everything from kitsunes to talking birds - who have built several distinct settlements in order to harvest the riches of the earth. The game takes place in Megatia, an obscure continent far from the shores of mainland society. If you're a veteran DC member, you could think of it as Lost Valley, but with a bigger focus on storytelling. It's an action/adventure RPG that combines the exploration elements of many Legend of Zelda games with a real-time RPG system. FableQuest: Origin of the Phoenix Knight is one of my most developed projects.